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Script Jour/nuit
Dimanche 13 Septembre 2015 à 15:09 Jaspe
Voila un script que j'aime beaucoup. Il suffit de le copier/coller au dessus de main dans l'éditeur de script.
Voilà le bijoux :
- class Jour_heure < Window_Base
def initialize
super(440, 420, 200, 60)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
self.opacity = 150
@heure = 0
@ext_ton = true
self.visible = true
$exterieur = true
refresh
end
def refresh
if Input.trigger?(Input::L)
self.visible = ! self.visible
end
@horloge = Time.new
@seconde = @horloge.sec * Graphics.frame_rate
self.contents.clear
case @horloge.strftime("%A")
when "Monday"
jour = "Lundi"
when "Tuesday"
jour = "Mardi"
when "Wednesday"
jour = "Mercredi"
when "Thursday"
jour = "Jeudi"
when "Friday"
jour = "Vendredi"
when "Saturday"
jour = "Samedi"
when "Sunday"
jour = "Dimanche"
end
text = sprintf("%02d:%02d:%02d ",@horloge.hour, @horloge.min, @horloge.sec)
self.contents.draw_text(0, 0, 200, 24,text + jour)
@map = load_data(sprintf("Data/Map%03d.rxdata", $game_map.map_id))
end
def update
refresh
if @heure != @horloge.hour or @ext_ton != $exterieur
@ext_ton = $exterieur
@heure = @horloge.hour
changement_ton
end
end
def changement_ton
if $exterieur
case @horloge.hour
when 0
@tone = Tone.new(-100, -100, -100, 0)
$game_screen.start_tone_change(@tone,10)
when 1
@tone = Tone.new(-100, -100, -100, 0)
$game_screen.start_tone_change(@tone,10)
when 2
@tone = Tone.new(-100, -100, -100, 0)
$game_screen.start_tone_change(@tone,10)
when 3
@tone = Tone.new(-90, -90, -90, 0)
$game_screen.start_tone_change(@tone,10)
when 4
@tone = Tone.new(-80, -80, -80, 0)
$game_screen.start_tone_change(@tone,10)
when 5
@tone = Tone.new(-60, -60, -60, 0)
$game_screen.start_tone_change(@tone,10)
when 6
@tone = Tone.new(-30, -30, -30, 0)
$game_screen.start_tone_change(@tone,10)
when 7
@tone = Tone.new(0, 0, 0, 0)
$game_screen.start_tone_change(@tone,10)
when 8
@tone = Tone.new(0, 0, 0, 0)
$game_screen.start_tone_change(@tone,10)
when 9
@tone = Tone.new(0, 0, 0, 0)
$game_screen.start_tone_change(@tone,10)
when 10
@tone = Tone.new(0, 0, 0, 0)
$game_screen.start_tone_change(@tone,10)
when 11
@tone = Tone.new(10, 10, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 12
@tone = Tone.new(10, 10, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 13
@tone = Tone.new(10, 10, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 14
@tone = Tone.new(10, 10, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 15
@tone = Tone.new(10, 10, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 16
@tone = Tone.new(50, 20, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 17
@tone = Tone.new(50, 30, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 18
@tone = Tone.new(50, 40, 10, 0)
$game_screen.start_tone_change(@tone,10)
when 19
@tone = Tone.new(-5, -5, -5, 0)
$game_screen.start_tone_change(@tone,10)
when 20
@tone = Tone.new(-20, -20, -20, 0)
$game_screen.start_tone_change(@tone,10)
when 21
@tone = Tone.new(-40, -40, -40, 0)
$game_screen.start_tone_change(@tone,10)
when 22
@tone = Tone.new(-60, -60, -60, 0)
$game_screen.start_tone_change(@tone,10)
when 23
@tone = Tone.new(-80, -80, -80, 0)
$game_screen.start_tone_change(@tone,10)
end
else
@tone = Tone.new(0, 0, 0, 0)
$game_screen.start_tone_change(@tone,10)
end
end
end
class Scene_Save
alias old_write_save_data write_save_data
def write_save_data(file)
old_write_save_data(file)
Marshal.dump($exterieur, file)
end
end
class Scene_Load
alias old_read_save_data read_save_data
def read_save_data(file)
old_read_save_data(file)
$exterieur = Marshal.load(file)
end
end
class Scene_Map
alias old_main main
def main
@jh = Jour_heure.new
old_main
@jh.dispose
end
alias old_update update
def update
@jh.update
old_update
end
end
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- class Jour_heure < Window_Base